Medieval 2 Total War

2021年1月26日
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*Total War Medieval 2 Steam
*Medieval 2 Total War Kingdoms Mods
*Medieval 2 Total War Kingdoms
*Medieval 2 Total War DownloadMedieval II: Total WarDeveloper(s)Creative Assembly
Feral Interactive(OS X, Linux)Publisher(s)Sega
Feral Interactive (OS X, Linux)Director(s)Robert T. SmithDesigner(s)Robert T. Smith
Dan LehtonenComposer(s)Jeff van Dyck
Richard Vaughan
James VincentSeriesTotal WarPlatform(s)Microsoft Windows, OS X, LinuxReleaseMicrosoft Windows
*EU: 10 November 2006
*NA: 13 November 2006
*AU: 13 November 2006
*JP: 5 April 2007OS X, Linux
Genre(s)Real-time tactics, Turn-based strategyMode(s)Single-player, multiplayer
Medieval II: Total War is a strategyvideo game developed by The Creative Assembly and published by Sega. It was released for Microsoft Windows on 10 November 2006. Feral Interactive published versions of the game for macOS and Linux on 14 January 2016.[1] It is the sequel to 2002’s Medieval: Total War and the fourth title in the Total War series.
Medieval II: Total War AARs If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before you can post: click the register link above to proceed. An Article on Vassalage, by sebinshaolin I was introduced to the total war series through Rome Total War and later started playing Medieval Total War 2. In RTW there was an diplomatic option become protectorate but it was solely determined by the amount of cash that you can offer. (Since diplomats gain traits at an astonishing rate).
Gameplay is divided between a turn-based strategic campaign and real-time tactical battles. The campaign is set between the years 1080 and 1530. Players assume control of a medieval state, referred to in the game as a faction, and control its government, economy, military, diplomacy, and religion on a map spanning most of Europe, North Africa, and the Middle East. In battles, players control groups of soldiers and engage in combat with enemy forces.
Medieval II received mostly positive reviews from critics. Many reviewers regarded the game as an improvement over its predecessors, but criticized its lack of innovation. An expansion pack, Medieval II: Total War: Kingdoms, was released in 2007.Gameplay[edit]
Similarly to previous titles in the Total War series, Medieval II: Total War consists of two main modes of play: a campaign mode and battles.Campaign[edit]
The campaign, which is turn-based, allows the player to play as one of seventeen factions from the time period and build their nation economically and militarily in order to conquer other factions. Gameplay consists of controlling the faction’s military, economic, and social systems in large campaign maps. During the player’s turn, armies, fleets, and agents can be moved on the map. When an army engages another army, the player can choose to fight the battle personally in the battle mode, or automatically calculate the outcome.[2]
The goal of the campaign depends on which type of campaign is played. The short campaign requires the player to defeat one or two enemy factions and control at least 15 settlements. The long campaign requires the player to control at least 45 territories and one or two significant cities, such as Jerusalem, Granada, Rome or Constantinople.[3]
Territorial control in the campaign is represented by ’settlements’, which are large, notable communities. Unlike in previous Total War games, there are two different types of settlements: castles and cities. Cities primarily focus on buildings that boost one’s economy, while castles primarily focus on buildings that allow for the recruitment of more advanced types of soldiers. Certain buildings in settlements can also allow the player to recruit agents that fulfill certain functions, like diplomats and spies. Under most circumstances, the settlements can be converted from one type to the other. Settlements can be governed by members of the player’s family, who are also capable of leading armies as generals. The talents of family members (and other key characters) are affected by various statistics, like ’Piety’ and ’Loyalty’, which are in turn impacted by their character traits, personal experiences, and members of their personal retinue. For example, a character with a high ’Command’ stat can be expected to do better in battle than a character with a low stat.[3]
Religion in the game is divided into three primary faiths: Roman Catholicism, Eastern Orthodoxy, and Islam. Unorganized pagan faiths and heretical sects are also represented. If a large portion of a settlement does not adhere to the state religion, unrest may ensue. Missionaries and religious buildings can be used to gradually convert members of other faiths to the state religion. Catholic nations must deal with the Pope, who can send special missions to Catholic rulers. Failure to obey the Pope may result in excommunication. The Pope may also call Crusades against hostile settlements. Muslim imams with a high ’Piety’ stat may similarly declare jihads.[4]
Factions primarily interact with each other through diplomacy. Diplomatic actions include the creation of alliances, the securing of trade rights, and the giving or receiving of tribute. Factions may go to war with one another to secure more settlements or other concessions. Factions that are at war can use their armies to fight each other, which incorporates the battle mechanic of the game into the campaign. Several factions in the campaign are either not present or ’dormant’ when the game begins. The Mongols will invade at some point after the campaign has begun, often posing a serious threat to factions in their path. Later on, the Timurids will also invade, bringing war elephants with them. Late in the game, factions may also sail to the Americas, where they can encounter the Aztecs.[5][6]Total War Medieval 2 SteamBattles[edit]A group of English knights attacking French dismounted feudal knights.
One of the main focuses on the Total War franchise is its representation of real-timebattles in addition to the turn-based campaign. A battle consists of two or more armies from different factions fighting each other. Battles play similarly to those in Rome: Total War, with formations of various kinds of troops engaging in combat. The objective of the battle is to defeat the enemy army by completely destroying it or causing the whole army to flee; in a siege battle, the objective is to completely destroy the army or to take control of a plaza in the centre of the settlement. There is also an option which allows the player to allow for time limits on battles, meaning that the attacker must defeat the defender within a certain time limit or the battle results in a victory for the defender. Battles can exist as custom battles set up by the player, multiplayer battles between humans, historical battles based on real-life military engagements, or battles that occur between factions in the campaign.[3][6]Reception[edit]ReceptionAggregate scoreAggregatorScoreMetacritic88/100[7]Review scoresPublicationScoreEurogamer9/10[2]GameRevolutionB+[8]GameSpot8.8/10[3]GameSpy[9]IGN(UK) 8.9/10[6]
(US) 8.8/10[6]PC Gamer (US)90%[10]
Medieval II: Total War received a ’Gold’ sales award from the Entertainment and Leisure Software Publishers Association (ELSPA),[11] indicating sales of at least 200,000 copies in the United Kingdom.[12]
Medieval II: Total War received ’generally favorable reviews’ according to the review aggregation website Metacritic.[7]
The exclusive review was given to PC Gamer (US), which gave it an ’Editor’s Choice Award’.[10]IGN said that the game was not as revolutionary as its predecessor, but still introduces some new ideas and builds on others from Rome: Total War, which would still be enough for anybody to buy it.[6]GameSpot noted the game’s ’epic, engrossing gameplay’, but also criticised its ’beefy system requirements’.[3]Hyper’s Anthony Fordham commended the game for its ’incredible gameplay, both in battle and on the world map.’ However, he criticised it for being ’more a refinement of the series than a huge leap forward.’[13]
Swedish historian and member of the Swedish AcademyPeter Englund reviewed the game for Swedish newspaper Dagens Nyheter where he made comparisons to traditional battle depictions such as old copper engravings and paintings, and the more recent film medium. In the review, Englund concluded that Medieval II represents a form of battle depiction ’amazingly similar to an engraving from the 1600s.’[14]
The editors of Computer Games Magazine named Medieval II the eighth-best computer game of 2006. Roller coaster tycoon 3 platinum mac download free. They wrote that ’No scripted encounters or overly dramatic cutscenes can compare with the stories Creative Assembly allows you to write as your armies beat down all who would oppose you.’[15]Edge ranked the game at #26 on its list of ’The 100 Best Games To Play Today’, calling it ’as complete a depiction of war as there has been in a videogame.’[16]
Although most reviews were positive,[3] some reviews have noted negative aspects of the game, such as pathfinding bugs,[17] some AI problems and some uninteresting new features.[9]Expansion[edit]
An expansion, Medieval II: Total War: Kingdoms, was announced on 30 March 2007 and released on 28 August 2007 in the US, 31 August in the UK, 7 September in Australia, and 22 November in Japan. It adds four new campaigns to the game: ’Americas’, which focuses on the Spanish colonization of the Americas, ’Britannia’, which focuses on several conflicts on the British Isles, ’Crusades’, which covers the Third and Fourth Crusades, and ’Teutonic’, which deals with the Northern Crusades. In each of the campaigns, a small part of the world (e.g. the British Isles) is taken and enlarged, with many settlements added to it.
The Gold Edition of the game, containing the original game and the expansion pack, was released on 1 February 2008; this was later released/renamed on Steam as Medieval II: Total War™ Collection.References[edit]
*^’The Medieval II: Total War™ Collection gallops to Steam for Mac and Linux on January 14th’. Feral Interactive. Feral Interactive. Retrieved 3 November 2017.
*^ abMeer, Alec (13 November 2006). ’Medieval 2: Total War’. Eurogamer. Retrieved 26 July 2016.
*^ abcdefOcampo, Jason (14 November 2006). ’Medieval 2: Total War Review’. GameSpot. Retrieved 26 July 2016.
*^Toose, Dan (6 September 2006). ’Medieval 2: Total War Designer Diary #4 – Religion’. Gamespot. Retrieved 1 April 2019.
*^Toose, Dan (24 July 2006). ’Medieval War II : Total War : Developer Diary’. Hexus. Retrieved 1 April 2019.
*^ abcdeButts, Steve (8 November 2006). ’Medieval II: Total War UK Review’. IGN. Retrieved 27 July 2016.
*^ ab’Medieval II: Total War for PC Reviews’. Metacritic. Retrieved 26 July 2016.
*^Ferris, Duke (15 December 2006). ’Medieval II: Total War Review’. Game Revolution. Retrieved 26 July 2016.
*^ abKosak, Dave (17 November 2006). ’GameSpy: Medieval II: Total War’. GameSpy. Retrieved 14 March 2009.
*^ ab’Medieval II: Total War’. PC Gamer: 28. December 2006.
*^’ELSPA Sales Awards: Gold’. Entertainment and Leisure Software Publishers Association. Archived from the original on 19 March 2009.
*^Caoili, Eric (26 November 2008). ’ELSPA: Wii Fit, Mario Kart Reach Diamond Status In UK’. Gamasutra. Archived from the original on 18 September 2017.
*^Fordham, Andrew. ’Medieval II: Total War’. Hyper. Next Media (159): 54–55. ISSN1320-7458.
*^Englund, Peter (24 November 2006). ’Medieval II: Total War’. Dagens Nyheter.
*^Staff (March 2007). ’The Best (and Worst) of 2006; The 16th Annual Computer Games Awards’. Computer Games Magazine (195): 46–51.
*^Edge staff (9 March 2009). ’The 100 Best Games to Play Today (Page 8)’. Edge. Archived from the original on 26 September 2012. Retrieved 26 July 2016.
*^Molloy, Sean (January 2007). ’Medieval 2: Total War’. Games for Windows: The Official Magazine (2). Archived from the original on 6 June 2016. Retrieved 26 July 2016.External links[edit]
*Medieval II: Total War at MobyGamesWikiquote has quotations related to: Medieval II: Total WarRetrieved from ’https://en.wikipedia.org/w/index.php?title=Medieval_II:_Total_War&oldid=986512990’An Article on Vassalage, by sebinshaolin
I was introduced to the total war series through Rome Total War and later started playing Medieval Total War 2. In RTW there was an diplomatic option become protectorate but it was solely determined by the amount of cash that you can offer.(Since diplomats gain traits at an astonishing rate).
In the case of MTW2 it different because different aspects are taken into account so I shall be detailing about these aspects and how to improve them in the later sections. Comments? Questions? Please visit this thread.
Table of Contents:BASIC THINGS TO GET A VASSAL
Here I will mention the primary steps to be followed to get a vassal, most of my readers will be aware of these steps but still I am adding this section for those who have never even tried to get a vassal and know nothing about it. Please note that if you do not follow the things mentioned here you will not succeed in making a faction your vassal as the info in the following sections will only increase the chances of you getting a vassal. Beat down the faction you want to make your vassal to 1-2 settlement. Make sure that the last remaining 1 or 2 settlements are surrounded by your territories OR make sure that there last settlement(s) are near the sea with their ports blockaded- this will result in a heavy hit on their economy.
Factions whose power is weak or very weak (pathetic would be ideal) will only accept to become a vassal naturally no one would want to bow before another when you are strong enough. Economy should be shattered before attempting to make a faction your vassal. Taking a few full banner armies to stand near the last of their settlements is a good idea as well, though not compulsory as it causes devastation- again shattering the enemy economy. Medieval 2 Total War Kingdoms ModsROLE OF THE KINGS AND RELATED TIPS
The reputation of your King is a quite decisive factor when you try to make a faction your vassal. To be specific, other factions will more easily agree to become your vassal if you have a chivalrous King rather than a Dreadful King.
Tip to make your King chivalrous:
The most effective, sure-shot and quick way to make our King chivalrous is to sent him on a crusade. While sending him take care that you sent him to a near by place so that you can save certain number of turns wasted on traveling- I often persuade the pope to call a crusade on a near by rebel settlement for this propose. Persuading the Pope have many advantages. First, you can fight a rebel or an enemy of your faction rather than making a neutral faction your enemy (Usually when pope calls a crusade you are forced to declare war on that faction if at all you wish to join the crusade). Second, you can specify a near by settlement saving a few turn of journey.
These are the Retinue and Traits Gained from a successful crusade:Retinue:
*Hospitaller Knight: +1 chivalry, +1 command
*Templar Knight: +1 chivalry, +1 command (In some cases you do not get 2 retinue, such as when playing as the HRE, where you sometimes only get Teutonic Knights) Traits:
*Grand Crusader: +3 chivalry, +3 piety, +3 Command
The last thing on crusades is that you should never send the same person again on a crusade, as he will not get bonus retinues and traits due to him already owning them. The Pope may some time request for the same person in, that case you may be forced to assign that general to crusade but make sure that you have another crusading army and that army will do the fighting.
That’s all concerning crusade, but calling a crusade will not always be possible so there are certain other ways to make the King chivalrous and also certain things to be followed to maintain the chivalry of your King.
When your King is leading a battle never execute the prisoners, releasing them will gain you chivalry, while ransoming them will prevent you from gaining dread and will also earn you some cash or if the opposition rejects ransom offer, you can execute the prisoners without gaining dread. Do not exterminate captured settlements this seems to reduce the chivalry of the King where as slaking do not have a crucial hit on the King’s traits, unless the King himself is the General of the battle. Even reducing the tax of the settlement where the King rules can produce quite good results.( Though I personally do not much recommend it if you are using version 1.0.0.0 of the games (Editor’s note- Vanila M2TW) since the effect is not quite worth the money you forgo in that case). Using Assassins have a harmful effect on your Kings chivalry as it gains you dread. I have seen people who think successful assassination do not cause the king to gain dread, but this is not at all true. Successful assassinations too reduce the chivalry of the King at about -1 chivalry for every 2 successful assassinations or sometimes even for 1 successful assassination. So to make your King chivalrous forgoing your assassins is vital. AGENTS AND RELATED TIPS
To make other faction your vassal is a diplomatic dealing for that you obviously should have good diplomats.
Diplomats with higher influence are bound to extremely useful particularly to negotiate a client kingdom agreement. Once, I was playing as England and was running out of turns- I needed 15 territories in 6 turns, which is quite a difficult task. Then I had a high ranking diplomat I sent him to negotiate vassalage with Spain which had around 7 settlements and quite formidable power. Still they agreed to become my vassal for a meager 15,000 florins. Thus that diplomat did saved the day. I hope now it is as clear as a crystal how good diplomats can be a treasure when coming to vassalage negotiation.
Tips on Diplomats
To train a good diplomat is a very difficult task and your only agent who can enter negotiation other than the diplomats are princesses who are even more difficult to train. Further more there is no guilds for diplomats in the game (that is quiet natural when relating to the medieval times history.). There is actually no sure shot way to get a great diplomat, in this aspect luck surely plays a huge role.
One way to train a good diplomat while playing a catholic faction is to sent a diplomat to the papal states. (I recommend papal states because keeping a good relation with the Pope has many other benefits more than acting as a practice ground for your diplomat.) At first do not put forward a deal, just gift the Pope with 500 florins do that for a few turns ( provided you can meet the cost). I particularly mention 500 florins because every gift of 500 florins will improve the relation between the factions to the next level. e.g ’very poor’ to ’poor’, ’good’ to ’very good’, ’very good’ to ’outstanding’ and finally ’outstanding’ to ’perfect’ (not to mention this wil

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